


I am interested in all kinds of feedback on this, even stuff like "hey what are those brown blobs," but I especially will appreciate hearing how your teams play the map. They look like ugly brown blobs now, but their main purpose is to block sightlines and prevent movement. To that end I've included blocked-in forests in their real-world positions. As I said above this is for testing how players behave on it. If there are things to improve, post them too.Ī heads up: this is not yet a "pretty" map. If there are things you really like, let me know so I can keep them. As far as I know it is the largest map ever made for Red Orchestra (larger than Krivoi Rog even). We might get terrible framerates or perfect fast fps. So far it has just been me and 59 bots destroying tanks. (unless you're running a server you don't need these.)Īt this point it is fairly basic. Type Open TE-Kursk_B1?minplayers=60 (or however many bots you want), hit Enter, and have fun! TE-Kursk_B1.roe inside ROGame/Published/CookedPC/Maps You want to wind up with Props_Kursk.upk in ROGame/Published/CookedPC/Custom Unzip the file with folders and put the Custom and Maps folders into \Documents\My Games\RedOrchestra2\ROGame\Published\CookedPC 5 km x 5 km open battlefield built on digital elevation model of the real location.
